I managed to sell both of the Scion books and two of my Exalted books. That only leaves me with oMage 2e, oMage 3e, nMage, and most of Exalted 2e.
White Wolf is releasing Hunter: the Vigil. The players play as mortals clued in to all the weird stuff in the World of Darkness, who have chosen to stand against it (basically). It’s a great concept, because the characters can be played as completely mortal. There’s even a fundamentalist group, the Longest Night, who exists to fight off the spiritual possession endemic in “monsters.” This is actually something that I might be OK playing. But I’ll never know, because I can’t get anyone to play with me!
It’s not all bad, though. Recently, we hung out with some friends from church, and we got to play some games: Citadels and Blue Moon. Wanted to play Blue Moon City, but Mrs.A rightly convinced me against that before our friends showed up.
It comes back (again) to the question of “why”: Why do I keep looking at the books?
I read them and hold onto them because I have pictures in my head, of scenarios to run, characters to play, etc., but I’m not willing to let anyone else do it.
I posted “Squirrelly Joe” for Candlewick Manor at the end of a previous post. That seemed to work pretty well, to get my mind off of that game. Let’s see how it does for other games, too.
Changeling:
| Jim Fidgett, Beast Steepscrambler of the Autumn Court
Virtue: Prudence (Gain all wp when he refuses a tempting course of action by which Jim could gain) |
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| Jim is a sarcastic, know-it-all rock climbing instructor. He leads by fear, berating his students when they fail and downplaying their successes, raining down insults on their heads. On the rare occasions when he’s not talking, Jim retreats in on himself. He’ll sit alone in corners, nibbling on whatever health food-style snack he has with him. |
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| Intelligence 2 Wits 1 Resolve 3 |
Strength 3 Dexterity 1 Stamina 4 |
Presence 2 Manipulation 4 Composure 2 |
| Mental | Physical | Social |
|---|---|---|
| Academics 1 Computer Crafts 1 Investigation Medicine Politics Occult 2 Science |
Athletics 3 (+Rock Climbing) Brawl 1 Drive Firearms 2 Larceny 2 Stealth 2 Survival 2 Weaponry 1 (+Knife) |
Animal Ken 2 (+Squirrels) Empathy 1 Expression Intimidation 2 Persuasion Socialize 1 Streetwise Subterfuge 1 |
| Seeming Blessing: Gain 8-again on all Animal Ken rolls. Can spend Glamour to add dice to Presence and Composure rolls.
Kith Blessing: Gifted Climber: Jim gets +3 on all climbing rolls, may attempt to climb even surfaces as slick as wet glass if they will support his weight. Seeming Curse: Jim suffers a -4 untrained penalty on Mental skill rolls, and does not get 10-again rolls on Intelligence rolls. |
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| Contracts:Fleeting Autumn 2: Witches’ Intuition, Tale of the Baba YagaFang and Talon (Squirrels) 1: Words of Wolves
Hearth 2: Fickle Fate, Favored Fate |
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| Merits:Mantle: Autumn 2Token: 2 (Lodestone): By spending a point of Glamour, the emerald Jim stole gives him a +2 bonus to Survival rolls involving finding his way home, even if this is Hedge navigation. This alerts the Wyld Hunt, however. The baying of hounds pursues the characters while it is in use.
Resources: 2: He has a job as a climbing instructor. Barfly: 1 |
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| Willpower: 5 Health: 9 Speed: 9 |
Defense: 1 Initiative Mod: 3 |
Wyrd: 1 Clarity: 7 |
Jim was a pioneering rock climber in the 1920s before he was taken by a forest Fae and forced to climb trees in a glass forest and retrieve a precious emerald acorn for his mistress. Every tree was filled with emerald acorns, and he couldn’t distinguish one from another. Finally, he knelt at his mistress’ feet, weeping, and she granted him clemency: the ability to travel quickly within the trees until he found the treasure. When he touched it, he was reminded of what he had lost, and he escaped through the underbrush of the Emerald Forest.
When Jim returned, it was to a different world. Free climbing and other adrenaline-inducing events are now common, and Jim is nothing but another face in the crowd. He proved himself well enough to get a job as a climbing instructor, but his bitterness at having a great skill that he can’t reveal makes him irritable and sullen most times.