The biggest problem my players had when I was running Exalted was (as is common) power creep.  Not so much with opponents: the biggest problem was that my players, who spent about 1% of the time with the game that I did, couldn’t keep track of their Charms.  This drove me nuts.  I spent two months making Charm Cards – copying the text of every single Charm into Excel and running it through Publisher to make 3×5 cards with all information on them, and then they didn’t want to play anymore.

So I packed up all of my books, etc.  But these things go in cycles for me, so I’ve been thinking of how I could have reduced the headache that they felt.  And I suddenly had this great image, of a guy in the middle of a firefight, who has to shift gears to a different role.  Let’s say, he’s normally artillery, but his buddy just got hit so he has to perform first aid.  In a mortal capacity, that’s not a big problem.  However, when you raise it to Exalted levels – Resplendent Scorpion and our hero fighting against millions of Zombies or something, and RS just lost his leg – things get more difficult.  So when the hero “Shifts gears,” he actually pulls a pack (I picture it as a Nintendo cartridge or something) out of his Essence Processing Unit and shoves in a new one.

Wow, I thought, That’s a really cool image.  I wonder if I could use this to “mod” Exalted. Then I realized that it already existed.  What I wanted were lightly-modded Alchemical Exalts.

Picture this: after defeating the Primordials, the gods got scared.  They had heard the Curse laid upon their chosen warriors, and decided that they wouldn’t just sit back and wait for the Curse to take hold.  They appointed Lytek, God of Exaltation, to the Bureau of Secrets, reporting to Nara-O, Keeper of Secrets. Nara-O required that Lytek move all his Exaltations into the Bureau’s coffers, to be held tight.

As Exalts died off during wars and infighting, they were not replaced.  The gods congratulated themselves on a well-conceived plan that would keep Creation intact.

One problem: eventually, there were only a half-dozen Celestial Exalts left alive.  And they had figured out that Exaltations had stopped.  These six – a Dawn, a Night, an Eclipse, a Half Moon Lunar, a Chosen of Journeys and a Chosen of Secrets – teamed up (not uncommon in those centuries after the Primordial War) and began to unite Creation under a single celestial banner.  After all, if they were the only ones left, how could they lose?

The gods noticed.  In a panic, they approached Lytek and Autochthon, who was still within Creation.  They asked for a more easily controlled type of Exalt, something that could compete with Solars, but that did not suffer from the autonomy of humanity.

Autochthon agreed, and after years of research, produced a crystals that contained Solar exaltations.  The Jadeborn, bound beneath the Imperial Mountain, produced bodies made of stone and metal: each Magical Material was represented.  When the Exaltation crystal was mounted in the body, it came to life in a powerful yet weakened state.  First, it could not learn how to manipulate Essence flows to improve its functions.  It could only run Essence through specially-developed channels within the form, meaning that the body (at first) had to be re-tooled to add Charms. This re-tooling reduced the efficiency and effectiveness of the Charms, but it was a necessary trade-off.

One hundred years after the Celestial Empire began, the so-called “Golden Army” (possibly a corruption of the phrase “Golem Army” that refers to the hand-made bodies infused with Orichalcum) emerged from a cave beneath the capital city of Meru.  Armed with magitech weaponry, these soldiers made short work of the six remaining Exalts, and marched back into their cave, sealing the doors behind them.  Autochthon was disappointed by these actions, and took himself Elsewhere, to make his own civilization.  Basically, he took his toys and went home.

This all took place instead of the Usurpation, basically.  Dragon-Blooded Exalts still exist, as the ultimate illustration of power.  Because of this, the Elemental Dragons hold a much greater standing in creation.  However, with no Sidereals, there is no Immaculate Order.  Thus, there is much more communication and communion with gods, etc.

However, the Great Contagion still happens.  90% of the population dies before the gods notice that anything weird is going on.  So, they panic.  They re-activate the Alchemicals that have been in storage for the last millennium.  And the PCs enter.

Basically, the PCs are brand-new Alchemical Exalts.  They are imbued with certain skills and stats based on their construction, and they have access to Charms as according to rules in Exalted: the Autochthonians.

The differences are primarily in the Vats background.  In this setting, Charms can be mounted one of two ways: Field Mounting and Solid Mounting.

Solid Mounting: this is parallel to the information in the book.  Charms are mounted by the character’s Jadeborn Retainers, and takes time according to the information in the book.  It does not require a Vat, but the character is out of commission during this time.

Field Mounting: This calls back to the image from the beginning of this OMG LONG post.  Any field mounted charm can be disconnected and discarded/stowed as a 6-tick miscellaneous action (one turn).  New charms may be Field Mounted as a miscellaneous action taking a number of ticks equal to the number of hours (days?) required for a Solid Mounting (one turn in 1e).  During this action, hits received (not damage taken; it’s like knockback) prompts a Dexterity+Lore roll to hold onto the charm without breaking it. Arrays are mounted in a similar number of ticks.  Defensive actions may be taken (but no Charms used) at a -2DV (or an appropriate split-action penalty in 1e).

Sustained Augmentation of (Attribute) Charms and all other Permanent Charms may not be Field Mounted.

Field Mounts increase the Essence needed for mounting by 1m per charm.  This means you basically have to Stunt to get enough Essence to mount the Charms.  This is a feature.

The biggest thing this does is limit the Charms available at a time.  Players only need to check 10 Charm cards, and with Arrays, they can have a “deck” with what they need for each circumstance. This also eliminates the “Solars as monsters” dreck that I couldn’t get past when I was running the game.  These Alchemicals are coming into a different world: A world flattened by plague, diminished in size, and on the eve of the Balorian Crusade.

Clarity: As in the original Alchemicals book, these Exalts have to worry about Clarity.  This acts as both a detriment (High Clarity inflicts penalties on social situations) and a bonus: Alchemicals’ Clarity acts as a stabilizing force in the Wyld in a 10x(Current Clarity) yard radius circle around them.

Vats and Panoply: As in the book, Charms are cheaper to purchase for Alchemicals, because they have to be mounted in order to be available.   Charms are Hard Mounted in Vats, and Essence increases require months of downtime in the Vats as well.

Essence: Above Essence 5, Exalts become (currently) unplayable, pending high-Essence (Municipal) Charms.  High Essence Exalts become mobile cities, requiring much more maintenance.  These Exalts are primarily used as stabilizing forces (Slang term: “Paperweights”) to keep back the Wyld from the edges of reality.

I managed to sell both of the Scion books and two of my Exalted books.  That only leaves me with oMage 2e, oMage 3e, nMage, and most of Exalted 2e.

White Wolf is releasing Hunter: the Vigil.  The players play as mortals clued in to all the weird stuff in the World of Darkness, who have chosen to stand against it (basically).  It’s a great concept, because the characters can be played as completely mortal.  There’s even a fundamentalist group, the Longest Night, who exists to fight off the spiritual possession endemic in “monsters.”  This is actually something that I might be OK playing.  But I’ll never know, because I can’t get anyone to play with me!

It’s not all bad, though.  Recently, we hung out with some friends from church, and we got to play some games: Citadels and Blue Moon.  Wanted to play Blue Moon City, but Mrs.A rightly convinced me against that before our friends showed up.

It comes back (again) to the question of “why”: Why do I keep looking at the books?

I read them and hold onto them because I have pictures in my head, of scenarios to run, characters to play, etc., but I’m not willing to let anyone else do it.

I posted “Squirrelly Joe” for Candlewick Manor at the end of a previous post.  That seemed to work pretty well, to get my mind off of that game.  Let’s see how it does for other games, too. (more…)

When I first packed all of my gaming books away, it was because I was too focused on them.  I was spending all of my free time, and a significant chunk of my work time, thinking about gaming.  I was creating adventures I would never run, characters I would never play, and I was memorizing rules that I would never use so that some time in the future, after the sky turns yellow, if I ever was in a place where someone wanted me to run a game, I would have enough of a grasp of the rules to do so.

This created a sort of gaming… umm… onanism.  I was thinking about gaming all the time, and fooling myself into thinking that I was gaming (”I’m prepping the next game!”), but everything I wanted – the puzzle solving, the friendly chatter, using it as something my wife and I could share – was absent.

So I put them away.  I’ve done pretty well since I did this back in March.  I haven’t pulled them back out, and I’ve deleted a lot of files from my computers related to the games. (more…)

I’ve been debating writing this for quite a while, but it occurred to me yesterday: nobody reads this thing anyway, so why do I need to worry about writing this?

So, here it goes: Mrs.A and I have been married for almost seven years (coming up in 9 days, wow), and we have no friends. To be clear, let’s define “friend:”

Friend [frend]. n, a person attached to another by feelings of affection or personal regard. (From dictionary.com)

The important phrases here are “attached to another” and “feelings of affection.” The entire time we’ve been married, we have been trying to find people who we care about, and who we can do things with. We have tried to find people to hang out with. We tried:

Her boss & boyfriend/husband. That worked until they had a kid. Then things got weird – we didn’t have ours yet, and they kept saying things like “*puff*puff* I don’t know why our son has respiratory problems *puff*puff*” – they smoked constantly, and didn’t understand why their kid had lung problems. Mrs.A has asthma because her father smoked, so this is a sore point.

So we tried hanging out with the Doomed Duo, the husband of which was my coworker. They had problems, we tried to help, they stopped returning our calls, they divorced.

Then we tried NG and his family. When I had Actual Play posts from Exalted on this site, NG was a player in those games. But because of Mrs.NG, NG was flaky. Finally, I told him to call when we could play again. That was almost a year ago. Now, NG is leaving the area.

Throughout all of these, the only people we’ve been able to spend time with consistently are my in-laws. This is alright, but it’s very unhealthy for Mrs.A, because the diet we’re on now is so radical, and it’s tough to eat together.

So, we tried church. We tried to make friends at church, tried to connect to people there. And all we get is the cold shoulder. “We’ll call you when we have time.” Three months go by, and nothing. Then they complain because they were stuck at home for a whole weekend. Well, call us! We have nothing going on, just freakin’ call us and we’ll hang out. We can watch movies! We can play games! We can complain about our lives! We can do whatever you want, just come talk to us!

We’re both going stir-crazy in this apartment, because the only social stimulus we ever get is each other. Which is fine, but come on! It’s freakin’ biblical to associate with others – it’s called fellowship. Why don’t we get any?

As I mentioned in my last two posts, I’m trying to clear all of the arcane RPG stuff that I’ve accumulated over the years.  Because I persistently know the rules better than anyone else at the table, I end up as the referee or Storyteller.  So here are some of my unused ideas.

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So if I’m really going to give up Gaming, I need to find something else that gives me the same intellectual stimulation that I get from RPGs.  The first step there is to determine what I like about Gaming. (more…)

I’m really struggling right now with some decisions.  In the last six months, Mrs.A and I have really stepped up our commitments to church.  She has made some very positive changes in her life, and I would like to do the same.

Because she is in school, I was spending a significant portion (99.5%, plus-or-minus .5%) of my “gaming” time simply reading, either reading corebooks (I got Scion:Demigod for Christmas) or reading forum posts on RPG.net or white-wolf’s forum site.  So I decided that because it was distracting me anyway, I’d put away all of my books for the Easter season.  I gave up reading RPG books for Lent. (more…)

Juvenalia has taken a couple of weeks off for RL distractions; I throw ideas at myself to see what comes out of them, and I'm discovering an overabundance.

I started out with Mage: the Ascension, and Mage: the Awakening has been on my shelf since the week after it came out. I'd love to play a "Discovering the mysteries"-type game centered around ruins in Central America. Or maybe a game starting with Mortals that centers around an impossible murder.

I have ideas about having a Thyrsus mage who Awakens when the world starts running in reverse for him. He answers questions before they are asked, and he asks questions after they've been asked.

(Warning: Juvenalia Spoilers in full post)
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